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Date:
Luz Diabla
Released
SINOPSIS
Martín, un joven raver urbano, se ve envuelto en un extraño accidente en la ruta camino a una fiesta en medio de la Pampa argentina. Encontrando refugio en una misteriosa pulpería campestre y cobijado por dos extraños lugareños, la paranoia de Martín comienza a apoderarse de él. Mientras las horas avanzan, su percepción empieza a distorsionarse, desatando visiones inquietantes que lo llevarán a enfrentarse a las fuerzas sobrenaturales que se esconden en la noche.
CRÉDITOS PRINCIPALES
Gervasio Canda, Paula Boffo & Patricio Plaza
Idea Original Y Dirección
Paula Boffo
Guión
Gervasio Canda
Dirección De Arte
Patricio Plaza, Ana Artaza & Paula Boffo
Dirección De Animación
Lakeside
Animación Y Postproducción
Iouri Stepanov
Productor Ejecutivo
Courtney Wolfson
Directora De Producción
Aron Dunn
Consultoría De Guión
Margo Dubar
Producción
Marina Patrakeeva
Supervisión De Animación
PATRICIO PLAZA
Directorx / Autorx
Soy un realizador cuir de animación nacido en Buenos Aires, Argentina. Estudié comunicación audiovisual y artes visuales en la Universidad Nacional de La Plata. Trabajé como animador comercial en proyectos para Disney, Cartoon Network, Warner Brothers y Paramount. Como realizador independiente he trabajado para organismos de DDHH y recibido más de 200 premios internacionales y 500 selecciones oficiales con films de mi co-autoría como “El Empleo” (2008) y “Padre” (2013). Siempre he pensado en la animación como un medio privilegiado para contar historias, pero también como un subestimado dispositivo audiovisual de producción de subjetividad y acción política. En 2019 fundé Ojo Raro, una productora independiente que produce animación de géneros híbridos creada por minorías subrepresentadas.
PAULA BOFFO
Directorx / Autorx
I am an animated film director and comic artist, born in Buenos Aires in 1994. I directed the short films Santa Sombra (2022) and Luz Diabla (2024), selected at over 20 festivals including Sundance, Annecy, FICG, Anima, and BITBANG.
As a comic artist, I was published by Penguin Random House with the book El Viaje Real, and my graphic novels La Sombra del Altiplano, Si mojás me enciendo, and Santa Sombra have received awards and been exhibited in France, Spain, Algeria, Italy, and Argentina.
I was selected for labs such as Stories by Women (Disney, WIA), Residencia APALAB, Annecy + Ventana Sur, and Ibermedia Next. I have worked commercially with Cartoon Network, Netflix, UNOPS, and human rights and gender-focused organizations.
As a member of the studio Ojo Raro, I develop author-driven projects with a transfeminist and Latin American perspective. Among these are Santa Sombra and Luz Diabla, selected at multiple festivals including Sundance, Fantasia, and Annecy.
I believe animation and comics are powerful tools for shaping possible presents and futures.
GERVASIO CANDA
Directorx / Autorx
I was born in Buenos Aires and live in Montreal. With a background in architecture and a strong connection to drawing, I became interested in combining narrative and visual storytelling through animation, video games, and immersive experiences. I worked at Epic Games developing the art for Fortnite. I was a set designer on VR projects such as Paper Birds and Eggscape, and I led the art direction for the video game ZIX (with HIDDEN IO), set to launch in 2025. In animation, I worked as a set designer on several projects including Earth, Addicted, Arenas, Yorudan Distrikt, and Electro-Andes, among others.
As a member of Ojo Raro, I contributed to the art direction of various studio projects such as Carne de Dios and currently CALM and Fallen Skies, as well as co-developing the game Santa Sombra. As a director, I co-wrote and co-directed Luz Diabla, a short film that premiered at Sundance, FICG, and Annecy.
I am currently co-directing the VR series Città Dolente and El Elegido, a short film that combines animation, physical scenography, and live music.
I believe the most powerful ideas emerge from collaboration and teamwork, which is why I aim to create collaborative environments that merge animation and technology to develop stories and projects with a strong identity and shared vision.